
You play as a never-shown person known only as “the Reader” – someone who is literate in a land where literacy is illegal. The player takes the role of a nameless criminal exiled to the Downside – a vast inhospitable land where the Commonwealth cast their criminals. If you play as the developers intended, you are meant to live with your failures and victories as they shape the story. Supergiant Giant games also stresses the inability to achieve a “game over” in Pyre. Expectations aside, Pyre delivers on great gameplay with RPG elements- as usual.

The only reason I’m making this point so dramatically is because nowhere in Pyre’s official description are hints made of its sports-like nature. It possesses role-playing game elements, and claims to be a “party-based RPG.” That’s technically true, but what I found was mentioned nowhere outside of user reviews and gameplay footage was this – Pyre is a fantasy-themed ballgame. The world building and lore created for it are amazing, and the story is the usual mix of melancholy and hope. It also has a great soundtrack by Darren Korb, composer of Bastion and Transistor’s soundtracks. Pyre is gorgeous- almost every screenshot is wallpaper worthy. Pyre technically follows the trend set by those two games. Both were role-playing games- Bastion, an action role-playing game and Transistor, a mixture of real-time and turn-based combat. Both featured breathtaking art, an amazing soundtrack, and an engaging but poignant story. Supergiant Games is best known for 2011’s Bastion and 2014’s Transistor. Coming from the studio that already has provided memorable titles like Bastion and Transistor, Pyre has me eagerly waiting for the next story that they have to tell.Minor story and gameplay spoilers follow: Thanks to a compelling mix of gameplay and atmosphere bound by an incredible art style, Supergiant Games has crafted one of this year's most unique titles that's equally tense and thought-provoking throughout its journey. However, Supergiant apparently found just the right mixture of ingredients to make Pyre work almost perfectly, as its addicting Rites "combat" shows.

Mixing together so many different influences and styles of gameplay together could have made Pyre an unwieldy, confusing experience. Likewise, longtime Supergiant composer Darren Korb works his magic once more to craft a score that envelops the player in Pyre's world, and complements the visuals with lively, vibrant, and darker, more ominous tones and moods. Outdoing even Bastion and Transistor, Pyre pops off the screen with lush animations and visuals that make this fantastical world believable and tangible. While the engaging gameplay and characters are the core of Pyre, the exceptional presentation of the game is what ties it all together. While players will encounter a rotating cast of characters that each feature their own powers and abilities, players can also obtain Talismans that allow equippable special talents or skills, while winning matches and gaining experience (known as Enlightenment) will allow players more permanent skills and abilities for their characters, known as Masteries. Conversely, staying on the defensive lets you anticipate enemy movements more easily and momentarily knock them out of the game, leaving a window to gain some traction on the field, at the cost of more immediate attacks on the enemy pyre.Īside from the basic running, passing, and throwing mechanics that will be the bread-and-butter of Pyre's Rites, players also unlock more substantive ways that they can tailor their specific characters to their own playstyles. Much like offensive or defensive plays in football, being aggressive with the Orb can get you closer towards the enemy pyre more quickly, but any character that's in possession of the Orb loses their protective "aura," leaving them vulnerable to a knockout by the enemy team.
